Publisher: Virgin Interactive
Developer: Westwood Studios
Release date: 1992/1993
Plot: Arrakis, also known as Dune, is a planet rich in the valuable resource known as the spice melange, a rare resource that has caused 3 armies of the galaxy to battle for control over the planet. A challenge is set by the Emperor Frederick IV of the house Corrino to the other houses of Atreides, Harkonnen, and the Ordos to see who can harvest the most spice and therefore win control of the planet.
Review: Dune II: Battle for Arrakis is a far cry from its predecessor; its only comparison is that it is a game based on Dune. This sequel is a completely different type of game sharing; no storyline or game play, but is in fact an RTS game released in 1992 by the legendary Westwood Studios who also brought us Command and Conquer.
The player must select one of these 3 houses to begin playing. Each house is represented by a mentor who guides you through the basics of the game, structure building, placing, harvesting and building vehicles. Each mentor is characterised by its house, the creepy yet powerful Harkonnen, the noble and advanced Atreides, and, err, the Ordos (a race created for the game, the one no-one really likes to use).
The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defences and vehicles.
The game is played over 9 levels, perhaps it doesn’t sound like much but the later levels require skill and patience to beat. Your enemies appear in the form of the 2 remaining armies you didn’t select at the start, later levels sees you pitted against both armies as they team up against you, the final twist coming in the last level when the 2 remaining houses and the forces of the Emperor’s Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful) must all be defeated in one last epic battle.
Even though the buildings style and appearance remain the same for each house (apart from the colour) they each have their own special units, such as the Harkonnen heavy-duty Devastator tank, and the powerful Sonic Tank of the Atreides. The Ordos use the Deviator, a rocket launcher like tank that can change the alliance of any unit it hits for a limited period of time. Like modern RTS games you can take over buildings and build units of other armies as well as defend with walls, turrets and rocket turrets. As the game moves up through the levels you gain more advanced technologies, the final super weapon becoming available in the final levels through building the Palace. This provides the Harkonnen with a “nuke” type weapon known as the Death Hand, the Atreides can call on the help of the native warriors of Dune known as the Fremen and the Ordos rely on the Saboteurs to achieve their goals.
Conclusion: Dune II: The Battle for Arrakis contains all those things we love in the modern RTS and can be seen as the father of all things war like and destructive. Take your combat tanks and siege tanks proudly into war (never mind how slow they’re moving) and watch out for sand worms (players claim the sand worms are not biased but I’ve lost more tanks to them in one level than the enemy). Dune II is one of Westwood’s greats and an inspiration for the beginning of the Command and Conquer series released by Westwood in 1995. Recent RTS games, (ignoring the heavy emphasis on graphics, movie style clips and network/internet gaming) still takes its basic style of game play of base and army building, unique super weapons and vehicles, and the collection of resources to fund this, from Westwood’s original classic.