Posts Tagged ‘Alien Breed’

Worms Crazy Golf

October 28, 2011

Worms Crazy Golf

 Developer: Team 17

Publisher: Team 17

Players: 1-4

Available On: PC, PS3, iPad, iPhone

Ah, Worms. It  brings back so many great memories of playing the original on my Amiga; the big box with the funky art work, the 3 disks, the black code book for the copy protection, making a load of teams with funny names and characters – ‘Aliens’ was my favourite, with Hicks, Hudson, Ripley, Kane etc in all their Wormy awesomeness. (Get on with it – Ed)

Apologies, it’s why I like reviewing retro games…

This game is in fact the latest release from Team 17, Worms Crazy Golf, which has taken the great Worms concept and added a sporting theme (who would have thought?). Worms Crazy Golf is a fun deviation from the usual Worms format. Instead of the usual war like destruction between a number of teams you take control of a single Worm and play your way through 18 holes of golf. The game retains the familiar Worms design and landscapes but introduces a different style of game play, whilst doing its utmost to keep in the general mayhem and craziness associated with previous Worms games. There are four courses to play; Britannia, Pirate Cavern, Graveyard and Carnival, each with their own unique set of level design, characters and pitfalls.

The game begins with setting up your Worm golfer, including name, voice and other customisations, with more to be unlocked as you progress through the game, such as a range of customisable clubs and hats. Starting a single player game, and choosing career, you are able to choose from Britannia or Carnival, all with a massive 18 holes to play on each course. The courses start off easy to allow the player to get used to the controls, the game then introduce more and more unique abilities and power ups needed in order to solve levels further down the line. Abilities such as; swerving the ball in midair, using a parachute to float your ball down and into position and an array of switches, cannons and shortcuts scattered across the landscape. The initial controls are simple; a power bar dictates the strength of your swing and a trail line to show where the shot is being aimed, some levels feature ‘wind’ so shots (like the bazooka) can be curved. The additional controls are introduced gently and make the course more challenging and more interesting than your average pitch and putt.

The game is simple and fun however, even on easy you must make par or better to unlock the next hole otherwise you cannot progress. A few times I had wished for a ‘restart hole’ feature to crop up, as when you realise you are not going to make par you still have to finish the hole knowing it won’t unlock the next one, which can be a little frustrating. Having played more than a few hours of this it was the only drawback I could find – the graphics are superb and I believe Team 17 excels when it comes to making great looking games. The landscapes are beautifully designed and extremely colourful. The Worms characters are distinct amongst the landscape, as are all the other characters to be found, including a few old favourites, with exploding sheep, old ladies, and odd disgruntled gardeners. These characters can be a help or a hindrance when it comes to playing a shot, but it also adds to the randomness and great humour of the game.

The sound effects are much the same as in previous Worms games, the humour is on top form and adding personality in the voices is still a great feature (I loved Scottish from the original). Most of the sound effects come hand in hand with the environment, whether it is firing your ball from a cannon or scoring a hole in one. The music is a nice background element but nothing outstanding. It seems like Team 17 sat around a table and thought what would the Worms be doing on a Sunday afternoon, taking some time out from the mayhem to relax?

It seems the answer is here. I loved playing this game, fun and simple with plenty of bonuses and customisation to keep the playability going long after you’ve finished the courses, with plenty of scope for an expansion or two. In single player mode there are trophies to collect, and a range of challenges including the familiar Time Attack and Chip In games, the game also includes multiplayer, something I’ll be exploring once I’ve finished the single player career (bring on the pirating). A brilliant addition to the Worms franchise, a sporting triumph and challenging in places but with all the humour and randomness that makes the Worms games so popular.

Below is a few of the features available in the game, as listed on the awesome Team 17 website, including the games original blurb, which sums this game up beautifully. Please visit the site for more information on Worms games available as well as the awesome Alien Breed.

Worms Crazy Golf is a hilarious mixture of the explosive action of Worms and the puzzle-based challenges of crazy golf! All of the trademark Worms humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay. With extensive and replayable single-player options, and hot-seat multi-player for up to 4 players, this is not just a load of balls!

Game Features:

EXTENSIVE SINGLE-PLAYER CONTENT:  Single-player career mode – x3 18-hole courses – Britannia, Pirate Cavern and Graveyard, with Steam Achievements. Single-player challenge mode – x15 challenges with leaderboards.

LOCAL MULTI-PLAYER ACTION: Hot-seat multi-player for up to 4 players.

HIGHLY REPLAYABLE PUZZLE-BASED GAMEPLAY: Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.

WORMS HUMOUR AND CHARACTERS:  Worms humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!

CRAZY CUSTOMISATION: Customise the name, hat, club, speech and balls of your worm, and earn in-game cash to unlock even more customisation options.

Worms Tribute by uberflash

For some more Worms reviews, and some video of the actual gameplay, take a look at the video below from Ginx TV, which includes Worms Crazy Golf gameplay footage and interviews with the guys at Team 17.

Picture above drawn by uberflash on deviantART, link here!

Team 17 website.



Stop making an egghibit of yourself… Treasure Island Dizzy

February 3, 2011

Treasure Island Dizzy

Genre: Puzzle/Platformer

Year: 1989

Publisher: Codemasters

Disks: 1

Music: Allister Brimble

Ah Treasure Island Dizzy, eggcellent game, you might even say… eggquisite? Ahem. I could crack plenty of those yolks but I eggpect I would lose those few loyal readers I have, and fear they would be poached from me to another blog. Right, all out of my system. Previously I reviewed Spellbound Dizzy, a game I actually don’t like that much, however I thought I’d take a look at the first Dizzy game I ever played, and made me into a long-term fan of the series. Treasure Island Dizzy was the first of the series to appear on the Amiga, but certainly not the worst by a long shot.

The graphics are cute and colourful (as expected) and by todays standards I could probably whip up similar looking sprites and backgrounds in Paint. However, this is one ofAlways good to be on top of things... the first things that attracted me to the game. The game starts with Dizzy trapped on an island, his only means of escape is to solve the usual array of puzzles as well as collect 30 gold coins to secure his passage off the island and to freedom. A simple scenario. The graphics are well drawn and look polished, despite the simple look of the backgrounds and characters. The puzzles are generally simple and follow a logical course, although can be frustrating at points if you leave certain items behind and have to move back and forth to get them.

The gameplay is challenging, not only do you have to solve all the puzzles, as well as collect all the coins, the challenge is more so as you have to complete the game with the single life you are granted at the start. No continues here and mistakes can be pretty deadly.

Snorkel, a valuable piece of kit...

However, because of this, there is pure satisfaction when completing this game as it is more than a trial at times. In this gamers opinion, the only downfall of this title is the music (let’s be honest, Dizzy games never really hit the mark with effective music? – begin debate…?)

The music was composed by Allister Brimble, who had worked on many other popular Amiga games including Alien Breed (1991) Mortal Kombat (1993) and Superfrog (1993), which all make great use of atmospheric and dramatic scores to bring the games to life, which is odd in this instance as I feel the music comes across as extremely (see – no egg joke) repetitive and just a little irritating in Treasure Island Dizzy. He also composed the music for other Dizzy titles such as Fantasy World Dizzy (1991) and Spellbound Dizzy (1992).

This is a gem of a game with some great and interesting puzzles, nasty traps and one particular nod to one of my all time favourite movies. Pleasant graphics and fun game play this isThis guy will take you for everything you've got, git...

by no means the best or greatest of Dizzy games on the Amiga but is certainly a classic and a great introduction to the series. The single life makes it a challenge and if you don’t like the music, turn it off! Simple.

One of the elements to Treasure Island Dizzy which can make the game very entertaining is the cheat codes (listed below), usually employed when I’ve forgotten a really obvious puzzle and then attempt to crash the game by taking Dizzy to areas of the game the developers didn’t intend you to go to.

Enter one of the following codes during game play to activate the corresponding cheat function.

Effect and  Code

Flight mode – icanfly 

Invincibility – eggsonlegs

High jumps – eggonaspring

Magazine Reviews:

Zero 5 Magazine (March 1990) gave Treasure Island Dizzy 78%

Amiga Longplay: Treasure Island Dizzy

Please go to the for all your Dizzy needs and wants.

Treasure Island Dizzy has appeared in many other conversions, notably on the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS,  NES and the ZX Spectrum.