Posts Tagged ‘Retrogaming’

Reality Glitch Plays: Licence to Kill

January 25, 2017

In your best Gladys Knight >>> “Got a licence to kill, and you know I’m going straight for your heart”…

… or perhaps not, as you’ll see from the video my aim is terrible, broad sides of barns topple over in fits of laughter as I approach.

I’ve been playing some Bond games on the Amiga recently (The Spy Who Loved Me, Live and Let Die, Licence to Kill) and they pretty much all follow the same format each time, top down racing shooter, impossible controls, general terrible game play and hard as nails.

This one in particular wasn’t as much of a ball ache as the others, so that’s an instant thumbs up. I also enjoyed the Bond-esque theme and Timothy Dalton artwork at the start. Not much else to praise though.

In other news I wish Timothy Dalton had started his Bond career with A View to a Kill and then finished with GoldenEye. We definitely needed more Dalton as Bond.

Enjoy and all the best!

@RealityGlitch

Reality Glitch Plays: Pinball Dreams and Lemmings

September 21, 2016

Pinball Dreams

pinball_dreams_01

The only Pinball game I’ve ever owned and played on my Amiga. Also the only Pinball game I’ve ever played full stop, on a computer and in reality.

Weirdly I mention two You Tube peeps in this video, and they’re both awesome!

Steve Benway’s Channel here.
Freakin Frankie’s Channel here.

Lemmings

l1

Playing some Lemmings, the sarcasm flows nicely in this one, as does my apparent lack of ability to speak clearly or loudly. Making these videos really is an eye opener.

Anyway, classic Lemmings from back in the day, was played at home (on the Amiga) and in school (on the Acorn), just on official break times of course…

Thanks for watching!

@RealityGlitch

Reality Glitch Plays: Chips Challenge

May 11, 2016

Well, a bit of it anyway, its got 144 levels.

In Chips Challenge you take on the role of Chip, our nerdy hero who is trying to impress Melinda and get into the Bit Busters club and um, ‘integrate technologies’ with her (words on the advert, not mine). The game is a vast (I play the first 10 levels here) and of varying difficulty. It has a whole host of weird enemies, traps and pitfalls try to prevent you from reaching your goal at every turn.

Using your wits and cunning you must navigate Chip safely to each level exit by solving puzzles and in most cases collecting a number of chips along the way.  You’ll need to use objects such as handy keys (blue, yellow, green and red) as well as shields to protect you from fire and water, boots to help you navigate ice, and a magnet to help you move about on what I’ve always thought was a demented escalator.

Anyways, have a watch of the video below and let me know your thoughts and memories about Chips Challenge!

I’ve also taken a quick look at Chips Challenge before in my blog post ‘Puzzling, one disk wonders on the Amiga

All the best!

@RealityGlitch

Reality Glitch You Tube Channel

April 11, 2016

Its pretty rough around the edges, and there’s no real consistency yet, but hey, I’m getting there! I’ve made some shiny custom thumbnails for each video (from this point onward) and have decided there’s probably at least 3 types of videos I’ll do, game play, shenanigans and nostalgia.

See below for examples of each:

Game Play – Reality Glitch Plays: Final Fight (still not able to do commentary eh? – Ed)

 

Shenanigans – Workbench Shenanigans: The ‘Joys’ of Workbench 

 

Nostalgia – Reality Glitch Nostalgia Trip: LSD Docs Disk – 25 

Thanks for watching 🙂

@RealityGlitch

 

Reality Glitch Nostalgia Trip: LSD Docs Disk – 25

March 1, 2016

Weird number to start with, but this one takes me right back. I used to load it up just to listen to the music on this disk.

I was always an end user in terms of games, software and hardware, I never really questioned where things such as the LSD docs disks came from or even who created them, but I loved them just as much as I did gaming on the Amiga.

I’m so glad they’re still around to appreciate to this day. They make for a great archive of information, and it gives you little snippets into the lives of the people who created them, putting their own stamp on manuals, guides and reviews.

As seen on the disk:

Code – Orcrist
Logo – Fish
Music – Bernard Sumner
Compiled by Parasite, thanx to Muridae

Some more info:

Amiga Wiki – Docs Disks Preservation

Thanks for watching!

@RealityGlitch

Game play videos on You Tube…. Reality Glitch Plays!

January 21, 2016

Been making some game play videos to put up on You Tube, part to help encourage me to get back into some gaming and part for me to demonstrate some of my favourite Amiga games growing up.

There’s no narration at this point (no confidence to do that), so purely working on the aesthetics for now, getting the resolutions/sound correct, playing games either I know and can finish, or just showing a certain amount of game play for shits and giggles.

Anyway, here’s the first few to be released, any tips and tricks and advice welcome for getting rid of black borders (I’m capturing in Adobe Captivate and editing in Premiere). Or for making more interesting videos (captions, annotations etc), thanks for watching!

There’s a second part to Robin Hood (with a thrilling conclusion!) and PP Hammer, but couldn’t really stand playing any more Enchanted Land.

All the best,

@RealityGlitch

 

 

Game Over

October 27, 2015

Game Over

Game Over is a new retro gaming/internet cafe that has just opened in Old Portsmouth. It’s a great set up with many consoles on display, and more importantly, to play on, with plenty of games to choose from.

Sessions can be booked in 2 hour slots throughout the day and will give everyone a chance to book in and play through a few old favourites, or discover some new ones. I received a warm welcome when I arrived and the team are more than happy to chat and show you around even if you haven’t booked in, there’s a great atmosphere to the place and you’re drawn in from the street outside by the sound of great gaming and nostalgia.

Game Over is in the early stages of it’s (hopefully long) life so it would be great if people could help spread the word. They have plans to expand the range of games (which are being tested before being put out) and there’s the possibility of future events such as game tournaments down the line (4 player Micro Machines ‘may’ have been mentioned…).

Check out a few pictures below, and more contact details at the bottom of the page.

Few details below: 

Game Over – Internet/Retrogaming Cafe

Basement, 16 High Street, PO1 2LP Portsmouth, England

£5 for a two hour session, drinks/snacks 50p each.

For more details head on over to the Facebook page below, or book a session by heading over to the Game Over website.

Facebook Page

Game Over Website

Thanks for looking!

@RealityGlitch

Altered Beast

August 10, 2015

First go at some sort of webcomic, this has probably been done a thousand times before but hey, this one is all mine. It’s a classic and memorable opening, but not really for amazing reasons, but definitely funny ones.

Everyone hears something different, but this is what I can hear when this guy speaks, there’s a reason the rest of his opening dialogue is typed out. I’m wondering how long these 2 could continue trying to understand each other until one just gives up.

Apologies for the slightly dodgy skills in Photoshop. Click on the image to show full size.

Communication is key to success.

Communication is key to success.

Thanks all!

@RealityGlitch

Minecraft – The Retro Look

June 1, 2015

After years of internal debate I finally decided to buy Minecraft, I’ve no idea why it took so long but the final thought that won the argument was… “Sure, why not”.

I’ve been playing the single player game, which pretty much goes thus; mining, crafting, building stuff, moving on, mining, crafting, building stuff, moving on, accidentally destroying village and local population, moving on, mining, crafting… you get the picture.

However, in addition to this I’ve also been inspired to build some stuff in creative mode (thanks to Helen on twitter). So feel free take a look at the fruits of my desk based labours below, the internet is alive with good reference material so a little research went into each character before hand. I found it an absorbing, fun and relaxing way to pass the time and a great way to recreate some awesome retro gaming icons.

Excuse me, are you going to eat those?

Excuse me, are you going to eat those?

Inky, Pinky, Blinky and Clyde

Inky, Pinky, Blinky and Clyde

Pac-Man homage!

Pac-Man homage!

Sneaky Goomba

Zool

Dizzy hanging out with Guybrush (MI2)

Dizzy hanging out with Guybrush (MI2)

Dizzy, I love this guy 🙂

Tetris, seemed a good blocky place to start

Perhaps more to follow soon.

Thanks for looking and take care 🙂

@RealityGlitch

 

Zany Golf

January 31, 2015
Advert for Zany Golf

Advert for Zany Golf

Developer: Sandcastle

Coder: Will Harvey

Disks: 1

Publisher: Electronic Arts (1988)

Platform: Amiga 500

Anyone for golf? No? Then how about Zany Golf? Still no? Ah well, luckily for me this is a 1 to 4 player game. It’s the only golf game I ever owned or played back in the day, so its high on my nostalgic feeling list, although I was also never very good at it (I couldn’t get past hole 5 ‘Fans’). Now I’ve returned to Zany Golf to see how I fair, spurred on by the fact I’ve recently beaten Tom in Jimmy White’s Whirlwind Snooker for the first ever time.

Hamburger course, title graphics

Hamburger course, title graphics

The game starts you off gently with a relatively easy first hole (no real surprises or manic mouse wiggling required), but with each level beyond that they become progressively harder and more challenging. There are 9 holes in total, each with their own par and unique game mechanics, a score card helps the players keep a tally on who’s winning. Hole 2 ‘Hamburger’ eases the player further in by demonstrating how the game is slightly different to a normal crazy golf course; a giant hamburger covers the hole, the player has to click the left mouse button to bounce the burger up and down, and then time their shot so the burger is in the air for the ball to roll into the hole, timing is crucial.

Windmill, nice n easy to start....

Windmill, nice n easy to start….

From ‘Hamburger’ onward the player is required to either activate something, time their shots, or in one case use fans to blow the ball around the entire course. Despite these extra game play mechanics in each course the controls are some of the most basic I’ve ever come across in any golf game, relying purely on the mouse to line up your shot, pull the cursor back for power, and releasing to take the shot. It is easy to follow and see what’s happening as the graphics are simple and fun, and kind of what you’d expect a crazy golf course to look like (I’ve not been to many, once on Jersey I think…). I like the effort that’s gone into each hole to make it look as colourful as possible, including the excellent title graphics introducing each one.

Love these title graphics which appear for each hole

Love these title graphics which appear for each hole

What I most enjoy about Zany Golf is that each level is unique, challenging and fun to play. It’s easy to pick a favourite and a least favourite. One of my favourites is the ‘Pinball’ course (literally a mini pinball game before putting the ball), followed closely by an earlier course ‘Hamburger’, mentioned above. My least favourite is the course ‘Ant Hill’, a disappointing one given the clever design of the other holes, and the final level ‘Energy’, looks pretty but I still have no idea what’s going on or how I even finished it.

Pinball course, my favourite!

Pinball course, my favourite!

Energy, final level, looks amazing, but bloody hard

Energy, final level, looks amazing, but bloody hard

Zany Golf is still a great little game, and by that I mean I wish it offered slightly more holes, as it comes across as quite short. However, in this case quality wins out over quantity, the course design is superb and in some cases very inventive and each course provides a decent enough challenge that you don’t whizz through the game too quickly, and there’s always a small amount of replay value to try to best your own scores, or compete against other players.

I’m glad to say on this occasion I made it past hole 5 ‘Fans’, in fact, I finished the game. I’ve definitely noticed when revisiting some of these old games I have more patience these days, I’m assuming back in the day I was rage quitting every 5 seconds. Zany Golf is fun and inventive but a little short, purely from a selfish point of view I wanted to keep playing, it’s a fun game! It also has the most manic (and a little annoying) title music since Rolling Ronny. Despite the latter I’d highly recommend giving it a try.

Just in case you wanted to know, my score card is below!

Not bad...

Not bad…

More info and links!

Lemon Amiga page for Zany Golf

Amiga Computing Vol 1 No 12 (May 1989) Zany Golf review (95%)

CU Commodore User Amiga-64 (Apr 1989) Zany Golf review (80%)

Amiga Action 16 (Jan 1991) Zany Golf (Budget) review (81%)