Archive for the ‘Arcade Gaming’ Category

Video Game Favourites

October 30, 2015

Just a few of my favourite (gaming) things, loved filling this out so just thought I’d share on here 🙂

Video Game Favourites

@RealityGlitch

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Game Over

October 27, 2015

Game Over

Game Over is a new retro gaming/internet cafe that has just opened in Old Portsmouth. It’s a great set up with many consoles on display, and more importantly, to play on, with plenty of games to choose from.

Sessions can be booked in 2 hour slots throughout the day and will give everyone a chance to book in and play through a few old favourites, or discover some new ones. I received a warm welcome when I arrived and the team are more than happy to chat and show you around even if you haven’t booked in, there’s a great atmosphere to the place and you’re drawn in from the street outside by the sound of great gaming and nostalgia.

Game Over is in the early stages of it’s (hopefully long) life so it would be great if people could help spread the word. They have plans to expand the range of games (which are being tested before being put out) and there’s the possibility of future events such as game tournaments down the line (4 player Micro Machines ‘may’ have been mentioned…).

Check out a few pictures below, and more contact details at the bottom of the page.

Few details below: 

Game Over – Internet/Retrogaming Cafe

Basement, 16 High Street, PO1 2LP Portsmouth, England

ÂŁ5 for a two hour session, drinks/snacks 50p each.

For more details head on over to the Facebook page below, or book a session by heading over to the Game Over website.

Facebook Page

Game Over Website

Thanks for looking!

@RealityGlitch

Eurogamer Expo 2013 – Thursday Gallery

September 26, 2013
Sneaky worm

Boggy B, working the room, what a gu…. eh, worm!

Thought I’d give you a quick round-up of my first day (Thursday) at the Eurogamer Expo so please check out the gallery below.

A few highlights of the day were:

The Legend of Zelda: A Link Between Worlds, I enjoyed this glossy hark back to the SNES days of adventuring through Hyrule, top down view with an added surprise or two.

Wolfenstein: The New Order from developer MachineGames, with BJ Blazkowicz blasting his way through hordes of bad guys, no motion sickness with this one…

The awesome Monkey Island 2: Le Chucks Revenge cover art on canvas by Steve Purcell… I really wanted to buy this… was it for sale?

and last but not least, the Replay Zone making another triumphant return. I managed to get some Tomb Raider (PS1) action going, Sonic 2 on the Mega Drive, and Goldeneye on the N64.

Low lights (is that really a thing?) were:

The food and drink prices, astronomical as usual, packed lunch for next time methinks.

Having a press pass, and then not being let into the press area… I expect this was just a breakdown in communication somewhere along the line but it was a bit embarrassing to stroll up expecting to sit down and write some stuff up and be told you can’t come in. The guy stopping me was pretty adamant he was right, however the girl on the desk didn’t seem to have any problems with me going in, I chose to believe her instead.

Thanks for looking 😀

Tomorrow I’ll be (hopefully) partaking in some Legend of Zelda: Windwaker HD, Sonic Lost World, Assassins Creed IV: Black Flag and Batman: Arkham Origins. I’m also hoping I get to meet some more people from the world of twitter too!

Please visit the Eurogamer Expo website for more information on the event!

Eurogamer Expo 2011: Replay

September 30, 2011

Eurogamer Expo 2011

Replay – Retro Awesomness

My visit to the Eurogamer Expo gave me an opportunity to play some of the most anticipated games releases before they even hit the shops, however, the area I was most excited about seeing was from the guys at Replay. It was a fantastic opportunity to experience and play on consoles, handhelds and arcade machines from back in the day, some of which I hadn’t even played before (I kinda blinked and missed the Dreamcast when it came out).

As well as offering a huge range of consoles and games to try, highlights of which are below, the area was set up into different gaming zones. Replay Ages allowed people to play on different games and consoles, with retro machines from (amongst many others) Commodore, Atari, Nintendo, Sega and Sony. The Replay Arcade area offered a range of cabinet retro arcade machines to play on, from Bespoke Arcades. Replay Mini had a selection of handhelds. And amongst all this several areas were dedicated to tournament and multiplayer gaming. 

Below is a few of the highlights and pictures of my visit to the Replay area, a fantastic look back in time and an awesome look at what will be on offer at the Replay Expo in Blackpool. Kudos to the Replay guys for making this a memorable and nostalgic visit to the Eurogamer Expo.

It’s lucky Eurogamer was spread over 4 days, as I spent quite a few hours moving from game to game in the Replay Ages section. My favourites included the Amiga 1200 playing IK+ and the Amiga 600 playing Chaos Engine and Sensible World of Soccer. It was also great to play on the Sega Master System as I’ve not used one in years and brought back some great memories of playing Alex Kidd and Sonic the Hedgehog, the game available to play this time was Bubble Bobble.

Managed to get some time playing on a few old favourites on the Sega Mega Drive and SNES in the form of Sonic the Hedgehog and Mortal Kombat, as well as Street Fighter II and Mario All Stars. Couldn’t resist having a go on Goldeneye and Mario Kart 64 in the multiplayer area on the Nintendo 64, as well as on Micro Machines which was set up on the Mega Drive. The Replay Mini Zone included examples of a range of handheld consoles, including the original Gameboy, Gameboy Colour, Gameboy Advance and the Lynx.

Hopefully you’ll be able to see something in the pictures, I won’t blame the camera. Please check out the Replay Expo and Replay Events websites, and hopefully, some of you will be going to the Expo itself, here’s a quick blurb to let you know what it’s all about!

“Replay Expo is the unique video gaming event that prides itself in celebrating both the classics as well as the very latest titles. Following the success of last year’s debut show, Replay Expo will return to the Norbreck Castle Exhibition Centre in Blackpool on the 5/6 November 2011; the final weekend of the famous Illuminations”

Websites:

Replay Expo

Replay Events

Bespoke Arcades

Facebook:

Replay Expo on Facebook

Twitter:

@ReplayExpo 

@ReplayEvents 

Bad Influence!

August 26, 2011

Bad Influence

 Year: 1992 – 1996

Genre: Video Game Show shown on CITV

Presenters: Violet Berlin, Andy Crane, Nam Rood, Z Wright, Studio Audience

I loved watching Bad Influence! Back in the day it was an awesome video games show which covered all the latest (back then) games consoles, games and technology, from the SNES to the N64 and even covered my favourite the Amiga, as well as the occasional PC release.

The show was presented by Violet Berlin, a video games guru, and presenter Andy Crane in a studio which was set up with consoles and various other gadgets which the studio audience could be seen playing on. The show featured games reviews (often done by members of the studio audience) in which they gave a ‘boys and girls score’ out of 5.

The show also covered the latest hardware news with reports from Z Wright in the US, who was replaced by ‘Virtual Violet’ in the final series. The show often covered in-depth looks at gaming issues and new computer technology. I always remember the launch of the Nintendo 64 (then called the Ultra 64) which is shown in the last series, as well as the virtual reality machines and robots in the US, and a special on Industrial Light and Magic. Being an Amiga fan most of my favourite episodes featured anything Amiga related, Bad Influence! Series 2 Episode 4 features the Amiga, and games such as Rise of the Robots (Meh!) Desert Strike, Robocod and the Amiga CD 32.

Another presenter was Nam Rood, an expert in games cheats who had his own special section of the show. He would present a cheat for a game (not always related to the show) in random and sometimes comical ways, usually whilst insulting the audience. I’m still not sure what a ‘furtler’ is to this day. Either way Nam Rood’s appearance was a nice break from the masses of information presented in the main show.

It was definitely one of my favourite shows, and I think Violet Berlin needs to be back on the TV at some point, she was pretty awesome. The show usually ended with a competition, and a ‘datablast’ of information that you were encouraged to record and play back to be able to read it. The datablast were pages of text displayed at speed during the end credits with all of the reviews, news, features and cheats of that weeks show.

For more information, and also the best source of information on Bad Influence! please check out this awesome Bad Influence website, where you can also watch the show! The shows themselves are taken from VHS recordings so the sound and picture on some of them isn’t so good, but it’s still great to see this show again and the effort that has gone into putting these online for us all to enjoy. The website includes information on the show, the presenters, the shows themselves spanning 4 series, and interviews with Andy Crane and Violet Berlin, the site also contains links to other related sites!

There’s also a Bad Influence YouTube channel here!

Below is Series 1, Episode 1 to get you started, which also includes the opening introduction 🙂

Arcade Classic Reviews: Teenage Mutant Ninja Turtles

March 16, 2010

Teenage Mutant Hero Turtles – Coin Op

Manufacturer: Konami
Year: 1989
Genre: Scrolling Fighter

First a little background on Konami, a name and logo I’m sure a lot of people still recognise (although I didn’t realise that changed it recently). Gaming wise they can be associated with the Silent Hill series, Metal Gear Solid, as well as titles from back in the day such as Frogger and more famously Teenage Mutant Ninja Turtles.

Konami was founded on March 21st 1969 by Kagemasa Kozuki (current chairman of the board and Chief Executive Officer) and originally began as a jukebox rental/repair business in Osaka. Konami’s first actual game machine was not created until 1978. They began to achieve success with hit arcade games such as 1981’s Frogger, Scramble, and Super Cobra, many of which were licensed to other companies for stateside release, including Stern Electronics and Gremlin Industries.

Teenage Mutant Ninja Turtles (although for us more ‘sensitive’ Europeans – Hero Turtles) was a side-scrolling beat-’em-up released by Konami as a coin-operated video game in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the fall of 1987. The original coin-op game was distributed to the arcades in two variants: a standard 2-player version that allowed either player to choose their character and a deluxe 4-player version with each player controlling a different character. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael (my personal favourite) and follows the usual story for our four green heroes. Shredder kidnaps annoying channel 6 reporter April O’Neil as well as their sensei Splinter.

The gameplay is such the Turtles battle their way through each level defeating an inordinate amount of the Shredder’s foot soldiers to reach a boss at the end of each stage. Each character has his own distinct style and weapon; Donatello has slower attacks but a longer range with his bo-staff, Michelangelo and Raphael have fast attacks but a short range, and Leonardo is a well-rounded Turtle with average range and speed. Each stage results in a fight, up against some of the Turtles recurring bad guy characters, Bebop and Rocksteady, Baxter Stockman, Krang, and Shredder.

Too many hours playing this (although I never completed it) and way too much pocket money spent, the original Arcade coin op is a classic, and, if one day I win the lottery or something, I would buy the original machine and invite everyone over to play it. Turtles provided hours of great gameplay and graphics and even better with a second player. I’ve wanted to go back and play it ever since… which brings me to my fascination with the Amiga conversion of this game below! Read on!

Amiga Coversion:

Genre: Arcade – Beat em’ up

Year: 1991

Developer: Probe Software, Image Works

The Amiga conversion is the only one out of the many out there I’ve played, so I’m not sure how others live up to the original coin op. Depending on how you look at this game, either comparing it to its Arcade counterpart, or as a standalone game, it doesn’t really appeal on any level, apart from the fact it was Turtles!

I always go back to this expecting it to be as good as it was in the arcade, loading it up in anticipation of the same great gameplay, special moves and upbeat intro sequence. I’m usually pretty disappointed after 5 minutes of play (and yet I still go back for more) mainly because it’s the only way I can get to play this game at home, sadly it’s as close as I’m going to get at this point in time to the original arcade version.

The graphics are pretty poor and there really isn’t anything good to say about the gameplay, animation in the intro sequence and music. You can distinguish between the Turtles mainly by the weapon they’re carrying and not much else. The lack of music means your ears are abused by the poor sound effects which have an awful echo (kinda sounds like dropping empty 2ltr coke bottles on a tiled floor) and doesn’t really improve beyond that.

The controls are painfully slow and the glitchy graphics make it difficult to see what you’re hitting or doing when there are multiple enemies on the screen.

Poor graphics, no music and terrible sound effects, awful gameplay the lack of special moves makes this conversion one of the poorest I’ve seen; home computers/consoles at this time promised to bring the arcade into your home, this one really didn’t (doesn’t want to use ‘cut the mustard’), um, do it for me. Even without the comparison I wouldn’t rank this game very highly. So why review it? Mainly because  I’m annoyed I can’t play this in the arcade anymore; I’m also annoyed I have to play the Amiga version to try and recapture some of that experience. Plus I loved the Turtles cartoon so who wouldn’t want to play a Turtles game?

53% from Amiga Action 29 (Feb 1992)

30% from AUI Vol 5 No 3 (Mar 1991)

Coin Op Screen shots and cabinet picture from the awesome International Arcade Museum! Please visit their site here!

www.klov.com

Also released on Arcade, NES, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, Xbox 360 (XBLA)

Please also visit the Konami website!

Arcade Classic Reviews: Arkanoid

December 6, 2009

Arkanoid

Developer: Taito (1986)

Discover Software International (Amiga 1987)

Genre: Break out game for 1/2 Players

Background

This week I decided to take a closer look at one of my favourite arcade games Arkanoid. Although I’ve noticed something of a recurring theme with this whole writing gig, the more I research into something, the more I write, and the more I write the more interested I become in the subject. This post really did start off as a few hours playing Arkanoid and Revenge of Do’h. However I began to learn new things about the games origins, ports and developers throughout its long history, and of its many incarnations, which, luckily for you, I don’t drivel on about here.

Arkanoid was originally developed by Akira Fujita and copyrighted by Taito Corporation, a Japanese developer of video game software and arcade hardware. It was established by a businessman named Michael Kogan in 1953. Taito imports Japanese and American coin-op video games all around the world. In 2005 Taito was acquired by Square Enix but still trades under the Taito name. Taito Corporation currently has divisions in Seoul, South Korea and Milan, Italy, and a subsidiary in Beijing, China. In the past, the company had operated divisions in North America and Brazil.

Taito are famous for coin-op classics such as; Space Invaders and Moon Lander, and some great games I’ve also played on other systems such as Bubble Bobble, Chase HQ, and New Zealand Story. For more info visit Taito’s Website or here for more  Taito history!

The conversion of Arkanoid played for this blog was developed by Discovery Software. Arkanoid was originally copyrighted in 1986 by Taito and released on the Amiga the following year by Discovery Software. Having played both these great games I think it would be unfair to try and squeeze them both into one blog. The second Arkanoid game, Revenge of Doh, was copyrighted in 1987 by Taito and released by Imagine (Peter Johnson) in 1988 on the Amiga. I’ll be looking at this one another time!  

Arkanoid

Arkanoid is quite simply a fantastic and ever so addictive game, and a good reason why its many incarnations survive to this day. The game itself doesn’t really need a story behind it, but Arkanoid does, and it even makes sense… sort of.

“The time and Era of this story is unknown. After the mother ship “Arkanoid” was destroyed, a spacecraft “Vaus” scrambled away from it. But only to be trapped in space warped by someone…”

The “someone” is the games villain Doh, and playing across 33 levels you finally reach this final confrontation with the guy who destroyed your ship in the first place.

Game play involves a number of coloured bricks spaced out across the playing area, the player must then bounce a ball into the bricks destroying them, once all the bricks are destroyed you move onto the next level. You control the platform at the bottom of the screen and the controls are as simple as moving the mouse from side to side. You must catch the ball with the platform and it will automatically bounce back into play, unless the power up ‘catch’ is activated, where by pressing fire will release the ball back into play. The power up capsules make the game play more varied and interesting, the power ups include:

S = Slow – Slows down ball

C = Catch – Catches the energy ball

E = Expand – Expands your platform ‘Vaus’

D = Disruption – Splits the ball into three

L = Laser – Enables platform to fire laser beams to destroy bricks

B = Break – Allows player to break into the next level

P = Paddle – Gives the player an extra ‘shadow’ platform    

Power Capsules are worth 1000 points and are worth going for to achieve that high score. There are a certain amount of enemies as well that interfere with standard play such as flying shapes which can also be destroyed by bouncing the ball into them.

The game play is fast and smooth, the more times you bounce the ball back the faster the game gets making some of the levels very challenging. Luckily in this Amiga version you can actually choose from anyone of the first 20 levels to start on, handy as playing through I couldn’t get past stage 5 during my first few tries. The graphics are very colourful and simple, normal coloured bricks take one hit to be destroyed, silver bricks two, and gold bricks are indestructible, making some levels harder than others to beat. The object is to battle your way to the end and get ready for the final confrontation with your nemesis, which in all fairness is a pretty fun and rewarding fight after all that hard work getting there!

Conclusion

Arkanoid is a great game and this Amiga version sticks very closely to the arcade classic (apart from the ability to select any of the first 20 levels). In my opinion it’s the best looking conversion and certainly the smoothest with regards to game play, shadows, and graphics and with some nice backgrounds to make this a very aesthetically appealing game. Certainly one you’ll get frustrated with but at the same time you’ll want to beat it and keep coming back for more.

Arkanoid has been ported from the arcade onto many other machines including the Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, DOS, MSX, Mac, NES, SNES, TRS-80 CoCo, ZX Spectrum. As well as all the other versions you can play these days through Live Arcade, Wiiware and the iphone. I’m actually quite partial to Block Breaker 2, when Arkanoid isn’t available you understand.